For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors, including knights, samurai, vikings and since October 2018 the Chinese Wu Lin, within a medieval setting, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide in 2017.
For Honor is an action fighting game set during a medieval, fantasy setting. Players can play as a character from one of four different factions, namely the Iron Legion (Knights), the Warborn (Vikings), the Dawn Empire (Samurai), and the Wu Lin (Ancient Chinese). The Wu Lin faction was added in the Marching Fire expansion in October 2018. Each hero also has quotes in their own language that will trigger when certain actions are performed. The Knights speak Latin, the Vikings speak Icelandic, the Samurai speak Japanese, and the Wu Lin speak Mandarin. Each faction had four classes at launch, with two more being added at the beginning of every season of the Faction War. The Vanguard class is described as “well-balanced” and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to multiple enemies. The Heavies (Tanks) are more resistant to damage and are suitable for holding capture points, though their attacks are slow. The last class, known as “Hybrid”, is a combination of two of the three types, and is capable of using uncommon skills.
All heroes are unique and have their own weapons, skills, and fighting styles. Players fight against their opponents with their class-specific melee weapons. When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players are accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.
A tactical combat system, known as “Art of Battle”, is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players are able to choose the correct position to block the other players’ attacks. Players also have other special abilities, which vary depending on the character they choose, such as barging into enemies with their own shoulders and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to “feel the weight of the weapon in hand”.